Business games — School of innovations and creative thinking IKRA

Strategic sessions, workshops and business games

We design and carry out practical sessions helping businesses to foster innovation, work as a team, critically evaluate ideas, as well as find solutions to work-related problems.

Business games

Simulation of new experience that encourages participants to make decisions in unusual conditions. The context of games helps to go beyond the conventional roles and frames and become more open in a way we think, act and make decisions.
Business games are a perfect way to engage a lot of participants in a meaningful activity. We carry out business games for teams of up to 400 people.

Tools

Method + legend, rules and roles.

Duration

From 4 hours to 3 days.
An offline session with online extensions.

The result

Techniques and skills for solving similar problems in real life.

The IKRA game

Simulation of creative team work.

Participants form creative teams to work on their tender bids. Teams come up with solutions for an advertising campaign, a product, a communication strategy etc. and present their ideas to the «client», competing among themselves. In the process, participants earn game money and points. The team with the biggest budget, the most points or the best employee wins.

Participants have to come to agreement very quickly to get the job done.

The goal

To assess employees’ creativity.

The result

In the final presentation we put down the strengths of the team members as well as outline the opportunities for their further development.

Participants learn to:

  • — Come up with ideas quickly
  • — Negotiate
  • — Set tasks
  • — Generate unconventional ideas
  • — Present their ideas

Settings:

  • 7 hours
  • 15–60 people
  • No training needed

How the game goes:

Participants distribute roles: a director (a person who hires other employees), manager, strategist, copywriter, designer, producer, etc.


  • 1. Participants form teams and receive resources from the moderator (starting assets, money).

  • 2. Every 20 minutes teams get a new tender. Teams evaluate their resources and decide which projects to take up, and which ones to abandon. The teams have to decide whether to take up all tenders and wear themselves out or choose only the most interesting ones; whether they have what it takes to prepare a proposal on their own or whether they need to mobilise additional resources.

  • 3. Team battle. Teams prepare creative concepts and present them. The jury selects the best team and «remunerates» them. Once the project is complete, the team takes on new tasks. Over the course of the game teams can work on up to 20 briefs.

  • 4. The jury determines the winners.

Utopian Hunters

A futuristic game about the challenges of 2035

Participants explore three periods from the future and develop creative solutions for each of them, taking into account the technological context of the new realities.

Participants have to intensively dive into new contexts and come up with ideas

The goal

To teach the participants to anticipate the needs of their target audience. to create a new way of company’s interaction with a client.

The result

Action plan for introducing innovation in the company.

Participants learn to:

  • — formulate hypotheses about the needs of the audience
  • — generate original ideas
  • — negotiate
  • — evaluate ideas
  • — build an innovation strategy
  • — present the final result
  • — turn ideas into business models

Settings:

  • 3 hours
  • Up to 400 people
  • No training needed

How the game goes:

  • 1. Participants are divided into teams and dive into the task.

  • 2. Participants go through three stages: they plunge into different eras and come up with ideas that take into account the technological context of each time period.

  • 3. Having developed a solution for one time frame, participants form new teams.

  • 4. Teams present their ideas, the jury evaluates them.
  • 2020
    Ideas that can be implemented in the near future
  • 2025
    Complex ideas that require changes in system elements
  • 2035
    Big ideas that require changing the whole system

The apocalypse

A game that will teach you how to quickly adapt to new conditions

The world slides into an abyss, but people are still employed. Come what may, but you still need to work. Participants rethink their everyday activities, taking into account the new context: what will their workflows, tasks and products look like in a shattered world? In the end, a change occurs: the participants need to come up with new ideas and propose an implementation plan.

To «survive», participants need to quickly adapt to new conditions, come up with solutions and point out the best ones together.

The goal

To change key working mechanisms to increase efficiency.

The result

Together with a facilitator, participants formulate and write down the concept of change and propose an innovation plan.

Participants learn to:

  • — adapt ideas to real conditions
  • — give feedback
  • — evaluate ideas
  • — generate unconventional ideas
  • — formulate hypotheses
  • — modify other people’s ideas

Settings:

  • 4 hours
  • 15–60 people
  • No training needed

How the game goes:


1. Participants form teams and immerse themselves into the game.


2. Participants go through three stages:

— immersing themselves in different eras and coming up with ideas

— coming up with a big idea for a new type of work

— coming up with implementation mechanics


3. Having come up with ideas for one period, the participants form new teams.


4. Teams present their ideas to the curator and get feedback.

Creative Slaughter

Being inventive in conflict

The game involves the development of «black swans»: circumstances that come up unexpectedly and affect teams’ performance. Participants act as a collective manager, who has to deliver a project within a week but faces sudden problems daily.

To get to the finals, the team needs to respond to each new problem situation in a timely fashion.

The goal

Learn to resolve conflicts arising in the course of a creative process.

The result

A Map of problem areas and a collection of solutions for the creative process.

Participants learn how to:

  • — resolve conflicts
  • — negotiate
  • — set tasks
  • — come up with ideas and work on them

Settings:

  • 4 hours
  • From 20 people
  • No training needed

How the game goes:

Unexpected external conditions are constantly changing the course of the game.


1. First day.
All team members play the role of a manager who has to prepare a creative proposal by the end of the week. The manager has a clear plan, imaginary colleagues, and a tireless facilitator who throws more and more difficulties at them.


2. Houston, we have a problem!
The strategist fell ill, the copywriter broke the deadline, the date of presentation was postponed. Where does that leave us? The team comes together to decide how to deal with this situation with as few losses as possible, while getting ahead of its rivals.


The solution to each conflict follows three phases: event → decision → consequences.


3. Make it through the end of the week.
Teams tackle with all sorts of misfortunes, and at the end of the «week» the facilitator evaluates the effectiveness of their effort.


4. The winner is determined by a jury.

Do anything, fear nothing

Effective Communication for HR

Participants take turns to try on the roles of moody customers and executives: as they start a dialogue, they need to solve the problem as soon as possible in order to win.

A complex, controversial customer from a neighboring department. He does not know how to formulate tasks and evaluate ideas and just yells all the time. We learn how to work with this kind of person in a safe environment.

The goal

Come up with solutions to the work tasks of the HR department.

The result

Bank of ideas for working with negative outcomes in HR. Participants can use their insights in the future.

Participants train the following

  • — deal with negative feedback from the customers
  • — argue their ideas
  • — give feedback
  • — modify other people’s ideas
  • — set tasks

Settings:

  • 4 hours
  • 15–30 people
  • Preparation: learning about
    problems that may arise

How the game goes:

1. Immersion.
Participants receive «complaints» including descriptions of work conflicts, difficult situations, disputes, and analyze them.


2. The choice of tools.
The curator introduces the participants to lateral thinking: a methodology that allows solving problems in an unconventional way.


3. Search for solutions.
Participants come up with many solutions for the tasks at hand.


4. Presentation of ideas.
Participants learn to present solutions correctly, present them to other teams


5. Assessment simulator.
The customer accepts and evaluates the ideas of the team. Together with the facilitator, participants discuss how to give feedback in different situations.


6. Exhibition of solutions.
Participants post their solutions on the wall and vote for the best.


The Sandbox of Worlds: a game for children

Saving the world through new forms of relationships

A team of adventurous colonialists finds themselves on an unknown planet and settles there, taking into account the features of the new world: water scarcity, weak gravitation, a two-hour day and other unusual things. Looking around, the team takes notice of fellow researchers living on neighboring planets. They are ready to exchange resources. While the colonialists are trying to find a common language and exchange their beads for enriched uranium, a force majeure happens: a stray asteroid is about to destroy everything that comes in its way.

The game is built in such a way that one can win only by agreeing with other teams.

The goal

To get a set of collaboration scenarios to solve a big problem.

The result

Teams get to understand how social structures are arranged (stores, banks, schools, dating services, etc.) as well as communication.

Participants learn to:

  • — negotiate
  • — prototype ideas
  • — modify other people’s ideas
  • — come up with ideas swiftly
  • — filter ideas

Settings:

  • 3 hours
  • 25–40 people
  • No training needed

How the game goes:

1. Creating characters.
Heroes go on a journey.


2. Creating space.
The team settles on the planet, devising rules of conduct in the new world.


3. Definition of roles.
The teams have to invent new forms of relationships: how do we go shopping here? How do we study? How do we go on dates?


4. Acquaintance with other worlds.
Teams form alliances, build exchanges, improve their world with the help of new resources from other planets.


5. Solving unexpected problems.


6. The final presentation of the representatives of each world.

Haven’t found a business game matching your needs?

Write to us and we will come up with a game specifically for you.

Workshops

Interactive lesson with a facilitator, who will help the team determine the goals, offer methods for solving the problem, oversee the process and guide the participants.

Tools:

Rules and frameworks

Duration

3–8 hours

The result

Techniques and skills for solving similar problems in real life

Comparison of Creative Techniques

Workshop on creative thinking and key creative methodologies: TRIZ, lateral thinking, CRAFT, design thinking.

Workshop
Design Thinking Workshop

We will study 5 key steps (empathy, focusing, generation, prototyping, testing) of one of the most famous methodologies and develop a product together.

Workshop
TRIZ Workshop

We will get familiar with the concept of the Ideal Final Result (IFR). We will study the contradictions and key techniques for resolving them.

Workshop
Lateral Thinking Workshop

We will study the key algorithms of a creative jump, get familiar with the concept of a provocative idea, the principles of transition, a bank of ideas.

Workshop
CRAFT Workshop

We will learn about communication ideas, learn to formulate big ideas, and study the concepts of form, drama and benefit. We will learn to turn abstract ideas into manageable mechanics.

Workshop
Creative Process Workshop

The team will learn to systematically come up with creative solutions, wrap them up and facilitate creative sessions.

Workshop
Customer Experience Improvement

We will study and map client’s experience (customer journey), look for problems and come up with ideas for improvement.

Workout
Product Portfolio / Pipeline Workout

We will develop new products basing on market trends and anticipated needs of the audience.

Workout
Event Design Workout

We will come up with a big idea and lay it out according to the mechanics of activation, we will design the customer journey.

Workout
Brand Platform Development Workout

We will describe the segments of the audience and their insights, formulate the advantages, nature, the values ​​of the brand.

Workout
Strategic Session for the Company

The team will form common values, formulate a code of conduct, create a manifest and a single vision for all participants.

Workshop
Physical Space Reinvention Workout

We will reinvent the big idea and solve problems in the visitor’s experience.

Workout
Team Building Workshop

We will determine the roles of employees in the team, formulate common values ​​and team goals.

Workshop
Critical Thinking Workshop

We will formulate key principles for evaluating ideas, study cognitive biases, learn to give feedback and engage in constructive dialogue.

Workshop
Digital Media Workshop

We will study the strategy and creativity in digital, the key principles of campaign planning in the digital space, the trends and key contexts of communication channels.

Workshop
Digital Strategy Workshop

We will get familiar with the key principles of planning a communication strategy in a digital environment, learn to cascade marketing tasks to a creative brief and test the effectiveness of creative solutions.

Workshop
HR Design Thinking Workshop

We will come up with solutions for improvements in the HR cycle and create working prototypes.

Workshop
Product Development Creative

We will go through all the stages from market and audience analysis to prototyping, business modelling and testing.

Workshop
Scriptwriting Workshop

We will combine research and creative techniques with dramaturgy, study the concept of a hero’s conflict, get familiar with the principles of creating a plot.

Workshop
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Strategic sessions

The team turns abstract tasks into an action plan. Under the guidance of a facilitator, participants cope with difficulties in working together, agree on values ​​and steps towards the goal.

Tools:

Teamwork assessment techniques, goal-setting tools

Duration

7–14 hours

Result

Decisions, goals, action plan

Having a hard time choosing?

Contact us and we will select the best program for your company.

Make a request

Did you not find a business game for your requirements?
Write to us and we will come up with a game specifically for you.

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